
Massive update and refactor of Unity based game PenguinXrun. For the wrapping simulation, Lucid peformed pleasently fast, even more so when compared to 3ds Max’s standard cloth solver…Īnd here is a viewport capture of the wrapped character and some quick Mental Ray renderings of the outcome. You will notice some penetrations here and there ( finger and ear ), but i’m sure another tweak cycle would solve those issues. I did not have much experience using Lucid before that but still was able to produce a convincing result after about one hour of experimenting. So i thought to start a short experiment using Lucid for this. Since i applied to the beta some time ago, i was ready to give it a short testdrive.īy coincidence i stumbled over a request for help on cgsociety how to wrap something in plastic, shrink wrapping foil. They pump out beta versions at a quite fast pace. Top.ģds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. _ Experiment: Using Lucid Beta to shrink-wrap Geometry Here are two character drafts i created some time ago for mobile games i started to develop… Without much additional chitchat, here’s a quick and raw dump of some images i created while testing the pre-release plugin Read more about it and the great achievement the 3ds Max devs were able to pull off in a relative short timespan. I had much fun testing this really capable renderer. Top.Īutodesk finally announced the MaxToA rendering plugin at Siggraph 2016. _ MAXToA – Arnold for Max render plugin announced Still requires the Unity webplayer plugin of course… Stay tuned for more updates and improvements over the coming weeks. Rebuilt ligthmaps using Unity 5’s Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Top.Ī quick update of my Unity Demo Room project: _ Unity Demo Room Update to Unity 5 (Enlighten) & SSR Outdated Samples & docs available OLD WORK (2006) (weblink) For current work samples, please g et in touch and send me an Email

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